Production Materials

What the team built before the project was halted

The HashimaXR experience was never released, but the production materials survive. These documents reveal both what the team intended to build and how contested heritage projects can be obstructed through procedural delays rather than overt censorship.

The Game Design Book reveals how the HashimaXR team designed an experience to make absence felt, while the Production Board demonstrates the professional infrastructure that was halted by institutional obstruction. Together, they show that this was not an abandoned prototype but a production-ready project prevented from release.

πŸ“‹ Production Document

Game Design Book

8 Episodes β€’ ~98 Panels

The complete storyboard specifications for HashimaXR: panel-by-panel visual descriptions, narrative design documents, voice dialogue, and emotional beats for an immersive experience exploring Hashima's contested heritage. Browse the production materials that guided development before the project's non-release.

πŸ“– Browse at your own pace Episodes 1–2 complete
πŸ“Š Project Management

Production Board

Recreation of the Nuclino project management board used during HashimaXR development. See how a professional XR team organized narrative design, asset production, and episode planningβ€”evidence of production-ready infrastructure frozen in place by institutional obstruction.

πŸ“– 7 Columns β€’ 38 Cards Interactive board view
πŸ“ Planned Content

Future Episodes

Nine episodes that were designed but never developed: detailed synopses, learning objectives, and production specifications for historical narratives about daily life, festivals, and the undersea mines that will now remain untold through this medium.

πŸ“– 9 Episodes Never developed
πŸ‘₯ Character Design

Characters of Hashima

The people who would have populated the XR experience: miners, housewives, children, elders, and workers across two historical eras. NPC specifications reveal how the team planned to represent Hashima's diverse community.

πŸ“– 17+ Characters Two eras: 1970 & pre-1930
πŸ—οΈ Architectural Reference

Buildings of Hashima

Architectural documentation from the Game Design Book: from Japan's first reinforced concrete apartment (Building 30, 1916) to the 317-unit Building 65. Construction dates, specifications, and historical significance for key structures.

πŸ“– 71+ Buildings Detailed specifications