Companion Experiences

Two ways to engage with the HashimaXR project

This section offers two kinds of engagement: production materials that document the XR experience as it was designed, and affective experiences that invite sensory engagement with Hashima's history. Each stands on its own; together they reveal what the project built, why it couldn't be released, and what its silences sound like.

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Production Materials

The XR experience was never released, but the production materials survive. Browse the game design book, production board, character specifications, architectural reference, and nine episodes that were designed but never developed.

5 sections Browse Materials
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Affective Experiences

Stand-alone immersive encounters with Hashima's history through sound. Listen to the folk songs miners carried from Japan's coalfield regions, and explore what happened to those traditions inside Mitsubishi's company town.

2 experiences Begin Listening

Return to the Modules

These experiences complement the analytical framework developed across ten modules. Start with Module 00 or explore the full module sequence.